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- Path: nntp-trd.UNINETT.no!usenet
- From: HAAVARD JAKOBSEN <haa_jako@gih.no>
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: TMapping again!
- Date: Fri, 23 Feb 1996 13:41:08 +0100
- Organization: UNINETT news service
- Message-ID: <312DB5E4.34E8@gih.no>
- References: <38232371@kone.fipnet.fi> <4fq6m6$gah@maureen.teleport.com> <38232456@kone.fipnet.fi>
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- Jyrki Saarinen wrote:
- >
- > > Flat lighted triangle on a 680x0 dont do a single memory access aside
- > > the write to the buffer.(And to the div table, if you use one)
- >
- > Hmm. I have 15 long divides per polygon. (Texture/Gouraud)
-
- divx.l?????????? Please don't use this as it doesn't work very well on
- a 68060. My fault if this wasn't what you ment.
-
- > Now if they take about 30 cycles, only ~15 pixels have to be
- > drawn to take the same amount of cycles. Therefore I dont
- > use a divide table now..
- >
- > -- _
- > a Stellar programmer _ //
- > "Amiga - back for the future" \X/
-